Tag Archives: randy hayes

New release: the Entrepreneur’s Survival Guide, by Randy Hayes

This volume is now available to purchase. At one point or another, I performed in most of the editing modes, but mainly developmental.

Randy and I go back forty years, to when he was a year ahead of me in college. He was always an unconventional thinker, a stand-up guy, and while quite bright, leveraged his natural intellect by seeking out people who knew things he did not. He was never for five seconds of his life at risk of becoming one of those stupid-smart people who get so caught up in all their knowingness that they resist learning unless it comes from approved directions. (Most people with that mentality get Ph.Ds and become professors. Academia is the only place that will put up with that crap because it’s common enough.) Randy is the kind of guy who, if he wanted to learn to skate backward, might just go to the rink and find some kids who were doing that, and ask whether they would teach him. And they would, because he’s very amiable that way.

He won’t tell you the juicy details, but as a businessperson Randy has enjoyed enormous success in some very difficult environments, notably investing. When he brought me this book idea, therefore, I was very glad to be working on it because I have many of the entrepreneurial wrong tendencies and bad habits that the book describes. I have taken guidance from him in ways that I see manifested in his book, and they are very helpful. For example, for five years now I have been carving out an hour a week to do CEO things, which I define as management and planning activities that are not doing the actual hourly paid work that is my main business focus. It has helped me to stay focused, to review a business plan, to recognize my weaknesses. Randy is an authority on this stuff.

Want a sample of the most notable principle of Randy’s that guides me? Very simple. Offer solutions rather than services. Think about what I do. Many editors think that their work is to change people’s use of the English language. No; that’s the car, not the journey. People come to editors because we are industry pros whom they expect to know things we can share with them. Editing a book ms is not the end goal; the end goal is the best possible book or other ms consistent with the author’s objectives. Editing is just one of the ways we can help make that happen.

I knew this intuitively, but I really knew it when Randy codified it. Take websites. No one just wants a website if for commercial purposes. People want websites in order to share information, answer common questions, describe offerings, allow viewers to inquire further, and generally present the best possible marketing and informational face to the world. The website just happens to be an efficient means to those ends. The web designer who believes that her job is to push HTML and scripts around has missed her real job and needs to remember why people hire her. So in this context, I offer clients the best possible guidance (including editing support) to help them achieve their writing objectives. It is wonderful when people want to become better writers, but sometimes a writer just wants it out the door and doesn’t want to learn.

Think that’s lunacy? One of my more recent clients was a nonagenarian with a bucket list book, a wonderful man who was a marvel to work with. My directive was to get the ms from draft to publishable, staying as true as possible to the au’s intent and experiences. I was approached, I believe, because evidence indicated that I understood this. He passed on, sadly, a year after the publication. He never made back his money and did not give a rip if he did. He saw his book in print, looking professional and with the benefits of experienced handling, and had that joy while he could revel in it. Mission accomplished all around, with the helpful intercession and interpretation of one of the best in the business, Maggi Kirkbride (who does not happen to work on fiction, thus the approach to me).

Yeah. Randy has that kind of impact. As I worked through his ms, I saw numerous areas where I could improve, and other areas where I already had good practices but it helped to see them codified and reinforced. This is why his book is such a gift for entrepreneurs.

When the original ms came to me, it needed a fair bit of polish and consideration. Randy began our relationship with as many bad writing habits as the typical college graduate, but the difference is that he has declared war on them and worked to eradicate them. The work has been successful. My task was to take the mistakes (comma splices, excessive adverbs, hyperdependency on parens and em dashes) out of Randy without taking the Randy out of Randy. His basic style is informal, friendly, and approachable. For the most part, anyone at the GED level or higher can understand all of it.

We batted it back and forth. Oh, how we batted it back and forth. Randy’s always coachable, and is one of those clients who wants to know why. Why do we do it this way? What’s wrong with doing it that way? The best clients, and the ones who get the most out of what they pay me, are always the ones who ask me why I did things. Sometimes they will present alternatives and ask me why those options aren’t a better method. Well, sometimes they are. Editing isn’t sitting like the statue at the Lincoln Memorial, a giant gazing down upon the masses. Editing is making written material the best it can become. If my client has a better idea than me, that’s excellent because in the ideal world it would be the author’s creativity that would formulate solutions. So I would toss something out there, and he’d often accept it or come up with a different way of incorporating it. I did the appropriate thing: beam with pride and keep marking.

The last major step was the dignified execution of a Faulknerian darling. Randy wanted to incorporate a marketing presentation that had been very popular. Why it was popular was obvious enough to me, but it also duplicated a lot of information. When I mused about that, the fact that he was readily open to the idea told me that he’d had that same thought. Protip: When your client accepts a fairly radical change idea with surprising readiness, it’s probably because they have already been wondering about it. I left the decision to him with a recommend that he fold it in. He folded it in. With that, the book’s last major hitch was handled. He’d even bent a little bit on one of our longtime factual disagreements; an amiable difference, to be sure, but he did provide enough context that a reader couldn’t just poke a hole in it as presented. Excellent; that was all I’d wanted.

What authors should know is that some of what we do involves review protection. The editing mind looks at what the au did and comes up with the most caustic comment a reviewer might offer (and we have the capacity, if we wish, to be much meaner than most reviewers; we just should not often want to be) if that were stetted. That editing mind then figures out what changes would render the possibility of such review comments unjust; someone might still say it, but importantly, they would be incorrect and probably wouldn’t even think of it because most people at least have a process for not making up crap.

This was a lot of what I did for Randy. I foresaw the spots where readers and reviewers might start to think he didn’t know as much as he purported to (which would be wrong on their part). I got him to make enough changes that those weak spots were no longer present.

The remainder is one of the most important books any entrepreneur could read. As an entrepreneur myself, I can just about assure even seasoned pros that they’ll find new ideas.  Randy is a good guide as well as a good guy, and he will give your fair value.

Lords of Chaos, a tabletop RPG by Randy Hayes

This time-tested fantasy RPG has come to market in e-form and hardcover. I was developmental editor.

Randy is a friend of nearly forty years going back to our college days. He’s an interesting guy. Many people talk about doing things; Randy goes out and does things. He wanted to be a successful financial advisor, and he became one. He wanted to play in a rock band, and he does. He wanted to learn SCA-style medieval combat, and he has done so. He wanted to be an officer in the Army, and he was.

He also wanted to play a fantasy role-playing game that was as realistic as one can be and still have profound supernatural mechanics. One always needs that qualifier for the obvious reason that “realistic” doesn’t normally imply magical fireballs and summoning ogres. For our purposes, realistic means that the physical movement and combat are plausible. Randy had done enough SCA fighting to see the fundamental problems with physical combat as presented in most RPGs and movies. And yes, there is a school of thought that says: “Hell with realism, it’s fantasy, I want to do epic things.” And to that I think Randy might say: ‘To each their own. But over the years my players have done quite a few epic things. Not every system is for everyone, and I get that.’

When we got back in touch in life after a long stretch of doing our own things, Randy showed an interest in building his writing skills. He wasn’t bad, but he could improve, and we worked on his fiction writing techniques. Some of the fiction involved stories from his RPG gaming world, tales played out by his merry band of tabletop players. That was fine, and Randy made rapid strides. While all of his group had made contributions and suggested refinements, two seemed most involved: Mike Cook, one of our old cronies from UW, and Keith Slawson. Keith was not well, but wanted with all his heart to assist with the layout and graphics. Here’s the kind of friend Randy is: He could have just punted and gone seeking those services elsewhere, but so long as a chance existed that Keith might be able to offer them when the rulebook was ready, Randy kept that hope alive for him. I had the pleasure of brief correspondence with Keith  before his passing in late 2020. Randy, of course, visited him to the very end.

As for Mike, he aspired to publish fiction based on the LoC world, and the same drive that once put colonel’s eagles on his shoulders was in refined evidence with his work. This resulted in Out of their Depth, an excellent hard fantasy novel I had the pleasure of midwifing. I am not sure I’ve ever seen a client improve as fast as Mike did, and his medieval vocabulary taught me some new words along the way.

It was a process. This might sound odd, but rulebook editing is technical editing. I do some tech editing here and there, and even though Randy’s project was a game guide, the mentality is similar. While humor and style matter, the heart of the project is how it organizes and presents information. I have done a lot of RPGing in my life, but have never played a moment of LoC, so in some ways I was the perfect guinea pig. Randy was very receptive to rules modifications and procedural clarifications. He laughed over my developmental editing style, which is to explain a problem, make a couple of sample corrections, then let the client hunt up and fix the rest. It would be sort of drill sergeanty on my part, except that I’m not raising my voice or pointing someone’s genetic shortcomings in an attempt to motivate them to do a proper about-face.

For Randy, the hardest part was something many authors experience on long-term projects: One cannot forget what one knows, nor easily put oneself in the place of not knowing. Let us imagine a fight scene in a novel. The author has worked on the novel off and on for twenty years. She has complete mental video memory of how the fight “happened.” She knows how she pictures her characters, how they maneuvered, what their voices sounded like. Her reader has none of the above, and knows only what he learns from her portrayal. Does it matter that the room has a table in the middle? Maybe; probably; depends. It’s probably an obstacle in the fight, in which case at least enough description is wanted to help the reader picture the scene. Does it matter that it’s oak or walnut? Probably not right then. Her challenge is to keep the readercam steady, furnish enough description that her reader can follow the action, and avoid overdescription. It’s difficult to strike the balance between too much description and not enough.

This also applies to such areas as RPG rules. Randy has developed the rules for so long he can hardly remember what it is like not knowing them, so my ignorance was a help. If an experienced RPGer with reasonable comprehension skills couldn’t figure out how something worked, this raised valid questions whether something had been left out, described ambiguously, and so on. We changed quite a bit of the basic terminology because I thought some of it created confusion, and added a Game Concepts section in the front so that players had a quick reference for the terms one must understand in order to play the system. Randy came up with a genius way to present descriptions of the character skills: He created a ne’er-do-well elf named Potlatch, assigned him one point in each skill, and had him walk through a (somewhat contrived but not entirely implausible) story in short installments that involved one skill at a time. It’s hilarious, especially with Randy’s wry style of infantryman humor. As with anything Randy cares about–which means most of what he spends his time on–he took the time to do a really good job.

Another example is how the game handles the common low-value loot that characters tend to accumulate in the course of adventuring (vanquished foes’ weapons, load-bearing equipment, doodads that don’t do anything special). Randy doesn’t think the game should be Lords of Bookkeeping. Therefore, the rule is that players are assumed to gather up and sell whatever useful when possible. In turn, players do not have to keep track of and replenish consumable supplies of arrows, bolts, rations, and so forth. The selling process is presumed to sustain the common consumables; anything special or valuable is not considered common, of course, and gets valued separately. What a fantastic idea, right? One abstraction kills off two annoyances that few players would miss.

One notable aspect of the game is the lack of character classes. A player may define their character as whatever, but the game doesn’t bless or curse that choice. If you’ve always felt shackled by class restrictions, this is the open road.

This rulebook process took maybe three years. It came into final form, with areas of confusion ironed out and graphics added. Things happened. A pandemic came and sort of went. We pimped it at two Orycons and got some minor interest. Keith passed. Mike published his book while giving important input. Artists flaked. Artists delivered. Now here we are.

Randy has a bunch of online playing aids that supplement the book. If you’ve been looking for an RPG system that is designed for plausible melee and missile combat, one well refined through decades of play and experimentation, this could be just what you’ve long been looking for.

Later addendum: I have received my copy and it’s a beauty. Great layout, professional artwork, solid production. If you’re like me, and want to pick up the physical book and read relevant sections, you will appreciate this.